![]() cS + Command Normal: A Close Slash can lead into a Command Normal.Īs with any fighting game, combos remain the lifeblood of Guilty Gear spectacle.Kick + Command Normal | Down Kick + Command Normal: A normal Kick can lead into a Command Normal.Punch + Command Normal | Down Punch + Command Normal: A normal Punch can lead into a Command Normal.These Gatling Normals can lead to other attack types, particularly Command Normals. However, they can lead to devastating knockdowns. cS/fS/Down Slash + Heavy Slash/Down Heavy Slash: Given their slow nature, they present a high risk.cS + 2 Slashes/Dust/Down Dust: Not as safe as Kick Gatlings, but cS has bigger chances to hitstun enemies for combos - especially with Dusting.Kick + Dust/Down Dust | Down Kick + Dust/Down Dust: Not as safe as Punch Gatlings, but the move towards Dusting can knock down an opponent.Punch + Down Punch | Down Punch + Punch: This works best for ticking opponents in close range.These Gatling Normals only happen within the confines of each other and don't immediately lead into other attack types. Rather, Strive needs players to follow certain rules for Gatling Normals: Closed Gatling Normals For instance, Punches cannot lead to Kicks and then Slashes. Gatling pertains to the core combo system of Guilty Gear, where specifically-timed Normal Attacks link to perform combos. Likewise, Chipp Zanuff can Triple Jump and Wall Run. ![]() For instance, Potemkin cannot Run and doesn't have Airdash.
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